FODDER
In a world struck by a massive food crisis, desperation leads the president to make a dire pact with the devil. The gates of hell are flung open, unleashing a nightmarish realm where humanity must farm demon meat to survive.
Dive down to hell through pipes and passages in this 2D platformer with a twist: instead of going side to side, you go down. Defeat demons to advance through the tunnelling pipes! Along the way, gather resources to craft essential items to help you defeat the enemies.
Every few levels, you can activate the Harvest; You must escape molten lava flooding the pipes, collecting meat on your flee to the surface. The meat is exchanged for cash, which can be used to purchase upgrades and items in the shop.
Instructions:
Resource Collection and Crafting:
- Collect items from defeated monsters.
- Use resources to create weapons, respawns, and upgrades for speed and damage.
- Click items in your inventory to move them and create upgrade combinations.
Critical Hit:
- Shoot enemies while touching them to deal more damage and drop more items.
The Harvest Phase:
- Every few levels, trigger the Harvest, causing lava to flood the pipes.
- Make your way back up, collecting as much demon meat as possible (shoot the meat to collect it).
Selling and Upgrading:
- After the Harvest, visit the shop to sell your demon meat.
- Use the meat as currency to buy items and upgrades.
Controls:
- Use WASD (or arrow keys) to move your character
- Space = Jump
- Left mouse button = Shoot
- Use your mouse to aim
- To climb walls, jump and hold the key towards the wall
- Shoot downwards to gain an extra jump boost
Game by Benjamin Crooks
Music Credit:
New Flesh by António Bizarro
Jouhatsu by Soularflair
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 4.6 out of 5 stars (10 total ratings) |
Author | Ben Crooks |
Genre | Platformer, Action |
Made with | Unity |
Tags | 2D, Bullet Hell, Female Protagonist, Indie, Monsters, Pixel Art, Retro, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, Interactive tutorial |
Download
Click download now to get access to the following files:
Development log
- BUG FIXES60 days ago
- Added a main menu!65 days ago
- FODDER: Tutorial UpdateJun 20, 2024
Comments
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So I think I found a way to duplicate drones and saws. Sell them at the shop and buy them back, the ones you have won't disappear. It does seem to have the weird effect of decreasing the visible ammo, but it doesn't actually reduce the number of shots you get
Oh wow!
Good find!
thanks!
Also, the extra ammo item seems to only increase the visible ammo on the screen without actually giving an extra shot
Am I dumb? Im not sure how to start...
Ohhhhh? New bug!?
Are you playing web or downloaded build?
Im playing the web version, on Chrome. My internet is... not the best.
Did you see the tutorial? Or was this after the tutorial? Or after you saw the shop?
This is immediately after pressing play. I am able to walk (the animation plays in the top left) and click (to make ...something happen, the disks disappear).
Video:
(I was tabbed out at first)
Thanks for the detailed break down.
It seems your game is not showing the world. So either the sprites aren’t rendering. Or the camera is offset.
Try the downloadable link at the bottom of the page 🙌
Thank you.
Hi!
Just Letting you know that the web build is working now. No idea what changed. Great game!
Very Fun Game! Would've been cool to have some end goal, like getting to certain level and fighting a boss, or just getting a very specific item through item upgrading, but as is, the gameplay loop is fun, and the movement and shooting is solid. More could be added, like maybe some new weapons, ammo, or power-ups, but as is, this is a solid and fun time!
Totally needs an end goal. I think a boss tied up into some narrative would make it dope! I was thinking some hell-themed bosses would be fun, like Cerberus.
I would love to add some new weapons! I think it would spice the game up in some exciting ways! What kind of weapon ideas do you have in mind?
Really appreciate the support thanks for playing
I do have a few weapon ideas, but the two that would probably add the most variety to the game would be
1) A gun with a tighter spread and more range (probably a Sniper)
2) A slower but stronger weapon (maybe an RPG)
A Sniper would make fighting some enemies, like the wall squares and the bomb guys easier to combat, while opening the door for more ranger focused builds
An RPG would make later levels with stronger enemies easier, while still forcing the players to rely on good movement and good upgrades
Hopefully these suggestions are good, and I'm interested to see the future development of this game!
Pretty fun! I wouldve liked a clear end goal, maybe you have to reach a certain amount of money or craft a certain item that requires a lot of expensive parts. I eventually got bored of it but I think if there were a clear end goal I would've stuck through to the end. Also would like some more items to craft with the more expensive items, I think that would help save inventory space and allow for more cool upgrades. Some ideas for upgrades could be a trash can that lets you sell items during a run (maybe for a quarter of the buying price), a new gun with more range or different type of ammo, a jump item that grants an additional jump before landing per each one that you have, an item that slows lava down during the harvesting phase, and maybe like a boss spawner or something that when crafted brings you to a boss that lets you progress or give you a bunch of money. I think the concept has a lot of expand-ability and could be very fun and addictive!
Thanks for the feedback!
Some great ideas here!
I also had some other people say they wanted an end!
Thanks for playing <3
Incredibly fun, smooth and novel concept, while there are some rough edges, I overall liked the mix of ideas here.
Thanks for playing, glad you enjoyed it!
Yeah some rough sections for sure! the joys of prototyping! Hopefully they get smoothed out soon.
Anything specific you felt was rough?
Has to be the inventory system and the shotgunjumping, the former misplaces items (also combines items for you, not optimal), the latter being inconsistent.
There's also a lot of issues in balancing, saws are good but drones aren't, ammo upgrades seem to last even after the item is removed, bubbles are useless, and meat upgrades aren't that useful.
In general, the shop is also weak, since you seem to get all that you'd need naturally, if you're not too bad, you'll stock up on everything you need without needing the shop.
inventory system I totally get, the crafting table x inventory system is unpredictable and often crafts things you don’t want and need.
Physics is always an issue making consistent 😅
Interesting that you thought the saws were better than drones. I have had some players saying the opposite!
Yeah there are some bugs like the ammo that make it a bit unpredictable.
The shop is nice to swap things out if the rng isnt working for you. But I totally agree, it would be a nice place for items you cannot craft like new weapons!
Thanks again for the feedback
Esse jogo é de "Fodder". Piadas a parte, gostei bastante. Me lembrou terraria.